A seasoned Software Engineer and Technical Director recognized for architecting scalable infrastructure that powers world-class digital production and storytelling. Over two decades of experience across feature animation, MMO game development, connected devices, and large-scale studio systems, with a proven track record of bridging creative vision with robust software engineering.
Known for designing systems that scale and endure—including autonomous multi-clip playback frameworks, real-time engine-driven production tools, core USD tool suites, and procedural generation pipelines. These solutions transform high-friction production challenges into intuitive, production-ready platforms that elevate developer velocity and accelerate delivery.
Technical expertise spans computer graphics, distributed architecture, USD ecosystem, real-time engines, and full-stack tooling. A collaborative partner across engineering groups, creative teams, and technical leadership, dedicated to building intuitive, future-proof systems.
Recipient of multiple Technical Achievement, Technical Initiative, and Ingenuity Awards for driving impactful innovations and fostering high-standard technical cultures. Driven by solving hard engineering problems and building platforms that define the next generation of digital media.
Projects
DreamWorks
• Donkey (2028)
• “DreamWorks How to Train Your Dragon: Flight Academy” at The Universal Sphere™
• Shrek 5 (2027)
• Kung Fu Panda 4 (2024)
• Puss in Boots: The Last Wish (2022)
• The Croods: A New Age (2020)
• Abominable (2019)
• How to Train Your Dragon: The Hidden World (2019)
• Bilby (2018)
• Captain Underpants: The First Epic Movie (2017)
• DreamPlace: Adventure to Santa
Disney
• Playmation
• Club Penguin
• World of Cars Online
• Pirates of the Caribbean Online
• Toontown Online