A seasoned Technical Director recognized for building the technical infrastructure that powers world-class animated storytelling. With more than two decades of experience across feature animation, MMO game development, IoT smart toys, and large-scale production pipelines, demonstrating a consistent ability to bridge creative ambition with scalable engineering.
Known for architecting systems that endure—including autonomous multi-clip playback frameworks, real-time engine-driven production tools, USD tool suites, and procedural foliage generator used across studio pipelines. These innovations transform complex, multidisciplinary challenges into clear, production-ready solutions that elevate artistic workflows and accelerate delivery.
Expertise spans computer graphics, Maya/MEL/API, USD, real-time engines, distributed systems, and full-stack development. A strong collaborator with artists, production teams, and engineering groups, dedicated to enabling creativity through robust, intuitive, and future-proof tools.
Recipient of multiple DreamWorks Technical Achievement, Technical Initiative, and Ingenuity Awards, highlighting a sustained impact on both technology and studio culture—advancing innovation while empowering teams to create their best work.
Driven by unsolved problems and a commitment to expanding what’s possible on screen, with a continued focus on developing technologies that shape the future of animated storytelling.
Projects
DreamWorks
• Donkey (2028)
• “DreamWorks How to Train Your Dragon: Flight Academy” at The Universal Sphere™
• Shrek 5 (2027)
• Kung Fu Panda 4 (2024)
• Puss in Boots: The Last Wish (2022)
• The Croods: A New Age (2020)
• Abominable (2019)
• How to Train Your Dragon: The Hidden World (2019)
• Bilby (2018)
• Captain Underpants: The First Epic Movie (2017)
• DreamPlace: Adventure to Santa
Disney
• Playmation
• Club Penguin
• World of Cars Online
• Pirates of the Caribbean Online
• Toontown Online